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Wild talents builds4/26/2023 And frankly as I read through the Wild Talents: Essential Edition I'm having trouble wrapping my head around things about the time we get to Qualities attaching to various different dice groupings. Soonish, if it's going to be the system I go with. I need to be able to do that with Wild Talents, or at least something close. You sit down and throw me a power idea, even random ones like "can see what people secretly desire" or "I can give people knowledge, about anything, for the rest of their lives" or "I make the world a better place just by being in it"? I can make it in Mutants & Masterminds, likely in about 10-15 minutes, probably in less than 150 power points, if you don't mind something that needs some fine-tuning. I want to run a Progenitor-based game and I'd like to use Wild Talents to do so.īut if I want to run a game of Wild Talents for this group I'm going to need a very firm grasp of the power creation rules. Ok, so I like the ORE system and ran a well-received REIGN campaign last year, and I'm a really big fan of what Greg Stolze did with Progenitor.
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